Learn About the Gaming Industry at MIGS18

The MIGS is the event of the year where the entire video game industry is found and it’s in 4 days! There is still time to register to discover the latest news on the exhibition space, to attend conferences or attend a master class. The program is online and it is very promising! If you are curious about who is already registered you can click here.

An excellent opportunity to take advantage of a warm conference room to listen to the best international experts sharing their experience at the largest technical conference in Canada and on the East Coast.

Come to attend Watson Wu’s, George Sanger’s from Dolby and many other conferences on Monday, November 12 and Tuesday, November 13; at the Palais des Congrès in Montréal. The box office is online here. The 72 conferences of the MIGS18 are presented around 7 tracks: Visual Arts, Audio, Business and Marketing presented by Investissement Québec, Game Design, Advocacy and Industry, Production and Management, Programing and Technology.

The full schedule for the 16 masterclasses that are organized as part of the MIGS18 together with TECHNOCompetences has been released. It covers various fields such as Arts, Design, Production, Programming and Community Management.

 

November, Monday 12th

 

 

 

Music for Games: Under the Hood

11h00 – 12h00 > Salle 511F

Matthew Carl Earl, Michel April, Mike Raznick, Samuel Laflamme et Richard Ludlow – Hexany Audio

 

Sound Files: Going from new recordings to vast number of ready to use assets

13:15 – 14:15 > Room 511F

Watson Wu – Watson Wu Studios

 

Interacting with Sound: Creating Accessible, Engaging Gameplay

14:30 – 15:30 > Room 511F

Adriane Kuzminski – Team Audio / Smash Clay Audio

 

 

5 Things I Refused to Learn in 35 Years of Game Audio

15h45 – 16h45 > Room 511F

George Sanger – The Fat Man

 

Tips & Tricks for Dialog Success in Open World Games

17h00 – 18h00 > Room 511F

Greig Newby, Philip Hunter, Steve Brown et Tim Atkins – Ubisoft

November, Tuesday 13th

 

 

Mastering the Creative Process

10:00 – 11:00 > Room 511F

Tom Salta – Persist Music

 

Sound Design For Little Nightmares

11:15 – 12:15 > Room 511F

Christian Vasselbring – Tarsier Studios

 

Designing the sound of reality in Shadow of the Tomb Raider

13:15 – 14:15 > Room 511F

Anne-Sophie Mongeau – Eidos Montreal

 

 

Game Cinematics and Trailer Sound Design & Mixing

14:30 – 15:30 > Room 511F

Charles Deenen – Source Sound Inc.

 

Speech Synthesis for the Gaming Industry

15:45 – 16:45 > Room 511F

Marc-André Carbonneau – Ubisoft Montreal

 

Delivering Spatial Audio with Unity – Presented by Dolby

11h15 – 12h15 > Expo Session – Room 1

Chet Lucas et Cage Lugas – Ironarm Games, Andy Vaughan – Dolby

*Open to all pass holders

What kind of interactive streams are possible for future games, and how will this change our notion of esports? New forms of engagement, monetization and experiences become possible, leading to entirely new games and potential audiences. Genvid Technologies’ latest game integrations will be shown alongside a vision for the future.

MIGS18 Highlights: 

Trade Commissioner Service (TCS) — Roundtables:

Once again this year, the Trade Commissioners Service is proud to present the B2B International Buyers Roundtables which will feature Chinese and American delegations discussing two fascinating themes. Register here.

Job Fair:

Job seeker: meet recruiters from key companies in the industry. Get your Expo Pass to participate in the MIGS18 job fair. More info.

Mentoring Sessions

Rhum sessions are mentoring meetings organized in partnership with rhum, ressources & humains, a company specialized in attraction, acquisition and management of creative talent. Register here.

Now & Next: Canada Media Fund’s New Podcast Series

Every second Tuesday, tune in for Now & Next, a podcast series featuring in depth interviews with experts for a closer look at emerging trends and the digital transformation of the media & entertainment industry. Now & Next is produced by the Canada Media Fund features six episodes, exploring themes ranging from blockchain to audio storytelling. Please note that this podcast is in English, and that we are currently working on a French adaptation that will be released shortly. Stay tuned! More info.

Annex Pro would like to invite game industry professionals for a complimentary lunch & learn session featuring Double Stallion Games who will share their experience of Reinventing 2D Game Development in Real-time using Toon Boom Harmony animation software and the Unity game engine. Also: sound designers will see a brief demonstration of Dolby Atmos for games. RSVP here!

Among all the available tickets you can choose:

  • Business Pass: Access to Expo Zone and Business Lounge / All Sessions / Job Fair / Mentoring sessions.
  • Conference Pass: Access to Expo Zone / All Sessions / Job Fair / Mentoring sessions.
  • Audio Track Pass, sponsored by Audiokinetic: Access to Expo Zone / Expo sessions only + Audio track ONLY / Job Fair / Mentoring sessions.
  • Expo Pass: Access to Expo Zone / Expo sessions ONLY / Job Fair / Mentoring sessions.

Note: Masterclass pass includes access to all Conferences (Access to Expo Zone / All Sessions / Job Fair).

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